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behavior tree authoring in unity w/ execution in C++ ?
Howdy all -
I have a scenario where i'd like to author behavior trees in unity, and then execute the behavior trees on a resource-constrained environment such as a physical robot. ie: there's no way the Unity runtime can be used. .Net Micro might be a possibility, but ideally a C++ execution environment.
Looking at various options like Panda, Behavior Designer, Node, none of them seem to offer that. An alternative would be to take an existing C++ library such as this and create unity bindings.
any ideas are appreciated.
Orion
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