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Question by SLT-World-Dev · Jan 30, 2021 at 01:51 PM · onparticlecollisioncontact.point

ContactPoint for OnParticleCollision?

I'm making a bullet system for my 3d game. I didn't instantate bullets so it won't crash the game. I need a bullet hole to instantiate on the particle collision point. Which I can't find it. Is there any way to do this?

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Answer by AbandonedCrypt · Feb 12, 2021 at 11:28 AM

The attitude you present makes me not want to help you at all but for the sake of someone searching this problem in the future:

OnParticleCollision Doc Ref

Sample code has position determination when used form particle system.

If your particle is instantiated without a particle system you can use a Raycast.

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Answer by SLT-World-Dev · Feb 13, 2021 at 07:18 PM

My apologies, @AbandonedCrypt ... I was just in a bit in rage as when I was typing that message, one of my friend sweared at me so I was in a bit in rage. Thanks by the way.

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avatar image GrayW01f · Feb 13, 2021 at 08:30 PM 1
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dont worry i balanced the votes #relatable my freind was being a comlete jerk to me once

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