Specular color on standard shader with metallic setup
Is there a simple way to add a specular color to the standard shader in metallic setup, just like in the specular setup (even if it makes limited sense in a physical way)? I am trying to convert a material from a different software and unfortunately, you can set a combination of all metalness, glossiness and specular color there - I cannot recreate these properties in unity. Especially the strength of the highlights/specular term should be adjustable, color is not that important. It should be just a multiplication somewhere in the frag shader but I am struggling to find the right spot in the deep hierarchy of cgincs (and I think it uses Surface Shaders anyway). I could not find a shader somewhere that is capable of doing that. I have a rather basic knowledge of shaders and can't rewrite the standard shader by myself from scratch.
Does anyone know where I can add the color? Any help is highly appreciated!