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This question was closed Dec 28, 2020 at 11:24 PM by mbvillondo for the following reason:

The question is answered, right answer was accepted

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0
Question by mbvillondo · Dec 28, 2020 at 07:40 PM · newbieconfused

So I'm trying to like make a game in which an gameobject with a certain tag gains health if they collide with another gameobject with the tag such as "healthCube"

I have started learning unity a few days ago and at that point in where I use the GetComponent function in unity. I am trying to change the Health value in a secondary player object whenever it collides with an object attached to a tag named "healthCube". There's this error code I see and I don't know how to fix it .(I might just not know what the error means so in that case could you please tell me what this error means) The error code I keep on receiving in the Console section is "Assets\cubeFunction.cs(13,38): error CS1501: No overload for method 'GetComponent' takes 1 arguments"

here is the script on the healthCube itself

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class healthForPlayer : MonoBehaviour
 {
     public int generalHealth = 100;
     public int Damage = 10;
     public int addHitpoints = 50;
 
     void Awake()
     {
         Debug.Log(generalHealth);
     }
 
     void Update()
     {
         if ( generalHealth == 0)
         {
             Destroy(gameObject);
         }
     }
 
 
     private void OnCollisionEnter (Collision other)
     {
        if(other.gameObject.tag == "Bullet")
         {
             generalHealth -= Damage;
 
             Debug.Log(generalHealth);
         }
     }
 }
 
 
 
 

and here is the script on the secondary player

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class healthForPlayer : MonoBehaviour
 {
     public int generalHealth = 100;
     public int Damage = 10;
     public int addHitpoints = 50;
 
     void Awake()
     {
         Debug.Log(generalHealth);
     }
 
     void Update()
     {
         if ( generalHealth == 0)
         {
             Destroy(gameObject);
         }
     }
 
 
     private void OnCollisionEnter (Collision other)
     {
        if(other.gameObject.tag == "Bullet")
         {
             generalHealth -= Damage;
 
             Debug.Log(generalHealth);
         }
     }
 }
 
 
 
 


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avatar image mbvillondo · Dec 28, 2020 at 06:56 AM 0
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sry if it is a very rookie mistake I am very new to unity

avatar image Llama_w_2Ls · Dec 28, 2020 at 08:28 AM 0
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You posted the same script twice. Can I see the secondary player script and then maybe I can help you?

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