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Alexelnet · Oct 02, 2015 at 05:14 PM ·
shaderrenderingdepth bufferfloating pointz-buffer
ViewModel Z depth buffer fix floating point
Hi ! Do anyone know how to fix floating point issue with Meshes and Skinned Meshes ?
Rust have found a solution for this issue and Garry explained here : http://garry.tv/2014/04/07/unity-viewmodels/
Do anyone know how it works, how solve that issue ? Any help will much appreciated. Thanks.
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