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Question by Menatombo · Jun 09, 2014 at 02:39 AM · mayablendshapesnamingnames

Empty Names for Blendshapes

Thanks for helping me out in getting my blendshapes in, but now there is a new problem.

All the names are empty. I can actually manipulate them and they work, but they are not named. I could see this being a problem when I try to write a script to animate them. Does anyone know how to get the names on there. I'm using Maya 2013 and Unity 4.5of6.

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avatar image Scarah · Jun 01, 2015 at 01:09 PM 0
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Yes, i got this problem too, but export in 2011 fbx does not work for me.. One blendshape has empty name AND (!) both blendshapes are swapped. That means Blendshape A does that, what should do Blendshape B.. Tried export in FBX 2016, 2014/2015, 2013 and now in 2011, tested in both Unity 4.6 and 5.0.. I send this as bug, but no answer..

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Answer by Menatombo · Jun 09, 2014 at 03:22 AM

Might be helpful to someone, but I used the 2011 exporter and now the names are there. Before with the 2013 exporter they would work but would not have names, but with the 2011 they work and have names.

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avatar image hai_ok · May 26, 2015 at 08:24 PM 0
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this worked for me

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Answer by Aaeronn09 · Jun 09, 2014 at 08:16 AM

I dont know what are you using. But with maya it should not be any problem. I too use maya all the time. Just export it fbx and while modelling name your mesh. And importing in unity I think you have to accept all the default names and uvs from maya. That shouldnt be any problem then..

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