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Question by brunomartelli_legacy · May 14, 2012 at 03:10 PM · numbersnames

box numbering

I have a number of boxes.

I arrange them from left to right and have named them with ascending numbers from left to right, partially manually and partially with mass renamer. Now I need to rename them all. If I select the boxes from top to bottom in the heiracy in unity and run mass renamer sometimes they get named wrongly. All the names are there, just some are in the wrong order. As if there was some secret numbering system maybe based on the creation order, that was being used in preference to the order of selection. Any ideas?

Bruno

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avatar image brunomartelli_legacy · May 14, 2012 at 03:15 PM 0
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sorry forgot to say i have a about 800 things to rename, not just being lazy but it seems to be the old maxim, " if theres a repetitive task you can be sure you won't be able to get the computer to do it"

avatar image save · May 14, 2012 at 03:21 PM 0
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Are they presented in a row on an axis? - So box 1 is to the far left, box 800 is to the far right?

avatar image brunomartelli_legacy · May 14, 2012 at 04:06 PM 0
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yes in a row on an axis

avatar image syclamoth · May 14, 2012 at 04:08 PM 0
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Do they have Colliders? Could you do something clever with Physics.RaycastAll?

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Answer by brunomartelli_legacy · May 14, 2012 at 04:14 PM

they are colliders

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Answer by brunomartelli_legacy · May 15, 2012 at 05:34 PM

Robin -who makes mass renamed says

"Yes it's a known bug, I though Unity would eventualy fix it, but they didn't so I had to make the change my self.

I reupload a new version (Version 1.1), now this should work.

Tell me if this work for you.

Maybe you need to wait a bit, before it's avaible in the store after reviewing by Unity Team."

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