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Question by 12boulla · Jan 03, 2016 at 12:30 PM · androidcrashadmobthread

Android thread causes crash?

Hi, I am using a thread to initialize admob to prevent lag caused by it initializing in the player script. But whenever I launch my app, it crashes.

 void Start () {   
         Thread adThread = new Thread(new ThreadStart(bannerAdSetup));
         adThread.Start();
     }
 
     public void bannerAdSetup()
     {
         Banner View bannerView = new BannerView(
             "MyAdkey", AdSize.Banner, AdPosition.Bottom);
         
         AdRequest request = new AdRequest.Builder().Build();
         
         bannerView.LoadAd(request);
     }

Any ideas why this crashes?

Any help is greatly appreciated, thanks.

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Answer by Yury-Habets · Jan 04, 2016 at 08:32 AM

I would assume this code makes JNI calls from the custom thread (AndroidJava* API).

Unfortunately this does not work with Unity at the moment.

As a workaround, do the Java call from the main thread, then, in Java, create a thread that is used for initialization and return immediately. This way you won't stall the main thread.

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avatar image Venatal · Jan 21, 2016 at 01:07 AM 0
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