IOS BUILDS IN XCODE WITH NO ERRORS BUT CRASHES UPON LAUNCH ON DEVICE AND SIMULATOR THIS IS WHAT I GOT \/
unity Error loading /var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework, 265): no suitable image found. Did find: /var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for '/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework' /private/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework: code signature invalid for '/private/var/containers/Bundle/Application/26BE8461-9059-4C1D-98B0-A219597CC3E7/InfinityDodge.app/Frameworks/UnityFramework.framework/UnityFramework'
Did you manage to solve this? I'm having the same problem. Thanks!
Got the same problem on iPhone 8 running iOS 13.3.1 and Unity 2019.3.0f6. Though there’s no errors on iPhone 6 running iOS 12.4.4 and Unity 2019.3.0f6.
Also tested Unity 2018.4.16f1 on iPhone 8 running iOS 13.3.1 and it perfomed okay. So there’s a problem with Unity 2019.3.0f6, i guess. Currently looking for answer.
@Sergio26Diaz @markiol and @rasmusnielsen - I am having the exact same problem. No idea how to fix this? Did you guys figure it out?,I am having the exact same problem. No idea how to fix this? Did you guys figure it out?
@markiol and @rasmusnielsen - I am having the exact same problem. No idea how to fix this? Did you guys figure it out?,I am having the exact same problem. No idea how to fix this? Did you guys figure it out?
I run into the same bug, introduced in 2019.3.0f6, and I can't downgrade to 2019.2 due to some AnimatorBindingCache error CS0117 that can't be resolved. So I'm stuck on iOS.. Android no probs.. Please update with an eventual fix.
Answer by JaceHall · Feb 12, 2020 at 12:01 PM
The only solution I have found is that you must use a full apple developer account. The free Apple ID that isn’t enrolled in the Apple Developer Program will not work on the latest version. Once I switched away from the feee Apple ID stuff, the error resolved.
Thanks.. I was suspecting something like that.. Still this should be fixed though..
Answer by Sergio26Diaz · Feb 09, 2020 at 06:31 AM
@JaceHall Haven’t found a fix but if you go to an older version it does work I tried it on 2019.2 and it works fine
The only solution I have found is that you must use a full apple developer account. The free Apple ID that isn’t enrolled in the Apple Developer Program will not work on the the latest version. Once I switched away from the fee Apple ID stuff, the error resolved.
Answer by sasakenken · Mar 14, 2020 at 04:25 AM
I had the same problem for a month, but it was resolved last night. Some parts may be difficult to read due to automatic translation, but please forgive me.
I purchased a paid AppleID and tested it on my iphone.
→ Failure (A paid ID did not solve the problem.)
I upgraded the Unity version to "2019.3.5f1" and tested it on my iPhone.
→ Failure (new Unity did not solve)
I created an entirely new simple project and tested it on my iPhone instead of an existing project that didn't launch properly.
→ Success.I've confirmed that if it's a new project, it will launch without problems.
Comparing the settings of a failed project with a successful new project, I decided to change different settings.
I opened "Project Setting" from "Build Setting" of Unity, changed the following settings, and tested it on my iphone.
iOS settings-icon-Application-icons-iPhone icons Changed to "None" (because I specified the icon image as my own image)
Splash image-animation Switched from "Static" to "Dolly".
→ Success! It is not forcibly terminated at startup. (However, the displayed screen has a problem of purple color, but it is different from this case, so it will not be mentioned here)
After that, I reset the icon image and splash image settings, but the problem did not recur and started correctly. My personal belief is that the icon image path needed to be reset.
I hope it helps people in need
I changed the ios icon settings to none as you mentioned. I switched the splash image animation from static to dolly, still didn't work.
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