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Question by sethi-sahil27 · Mar 02 at 04:39 PM · androidunity 5crashapkcrash log

App crashes on Android without proper crash logs

 03-02 04:33:49.051  1607  1729 I ActivityManager: Killing 8649:com.google.android.apps.maps/u0a234 (adj 940): remove task
 03-02 04:33:49.056  1607  1729 I ActivityManager: Killing 19753:com.oem.oemlogkit/1000 (adj 920): remove task
 03-02 04:33:49.064  1607  1729 I ActivityManager: Killing 26812:com.instagram.android:mqtt/u0a446 (adj 995): remove task
 03-02 04:33:49.065  1607  1729 I ActivityManager: Killing 20862:com.instagram.android/u0a446 (adj 930): remove task
 03-02 04:33:49.070  1607  1729 I ActivityManager: Killing 20682:com.google.android.googlequicksearchbox:search/u0a200 (adj 900): remove task
 03-02 04:33:49.072  1607  1729 I ActivityManager: Killing 6494:com.google.android.webview:sandboxed_process0:org.chromium.content.app.SandboxedProcessService0:0/u0a200i825 (adj 910): remove task
 03-02 04:33:49.075  1607  1729 I ActivityManager: Killing 10543:com.google.android.permissioncontroller/u999a156 (adj 999): empty #31
 03-02 04:33:49.077  1607  1729 I ActivityManager: Killing 8648:com.google.android.youtube/u0a225 (adj 925): remove task
 03-02 04:33:49.079  1607  1729 I ActivityManager: Killing 6307:com.google.android.youtube.player/u0a225 (adj 915): remove task
 03-02 04:33:49.240  1607  1729 W ActivityManager: setHasOverlayUi called on unknown pid: 19753
 03-02 04:33:49.399  1607  3096 W ActivityManager: Scheduling restart of crashed service com.google.android.googlequicksearchbox/org.chromium.content.app.SandboxedProcessService0:0 in 1000ms for connection
 03-02 04:33:49.646  1607  1729 W ActivityManager: setHasOverlayUi called on unknown pid: 8648
 03-02 04:33:49.698  1607  1729 W ActivityManager: setHasOverlayUi called on unknown pid: 8649
 03-02 04:33:49.816  1607  1729 W ActivityManager: setHasOverlayUi called on unknown pid: 20862
 03-02 04:33:49.913  1607  1729 W ActivityManager: setHasOverlayUi called on unknown pid: 20682
 03-02 04:33:53.859  1607  1753 I ActivityManager: Start proc 19754:com.thelearningbuddy.sanfort/u0a716 for pre-top-activity {com.thelearningbuddy.sanfort/com.unity3d.player.UnityPlayerActivity}
 03-02 04:33:54.115 19754 19754 D Unity   : CommandLine:
 03-02 04:33:54.138 19754 19754 D Unity   : onActivityResumed: com.unity3d.player.UnityPlayerActivity@105f3a7
 03-02 04:33:54.138 19754 19754 I Unity   : onResume
 03-02 04:33:54.179 19754 16107 D Unity   : SetWindow 0 0xb4000075c3f88d00
 03-02 04:33:54.180 19754 16107 D Unity   : SetWindow 0 0xb4000075c3f88d00
 03-02 04:33:54.222 19754 19754 I Unity   : windowFocusChanged: true
 03-02 04:33:54.237 19754 16107 I Unity   : MemoryManager: Using 'Dynamic Heap' Allocator.
 03-02 04:33:54.252 19754 16107 D Unity   : Enabling Unity systrace
 03-02 04:33:54.291 19754 16107 D Unity   : [VFS] Mount /data/app/~~gN2khOZoDv_MP20mT94tyA==/com.thelearningbuddy.sanfort-_z9-0S9mwJut4tseYsCkbQ==/base.apk
 03-02 04:33:54.292 19754 16107 D Unity   : Loading player data from /data/app/~~gN2khOZoDv_MP20mT94tyA==/com.thelearningbuddy.sanfort-_z9-0S9mwJut4tseYsCkbQ==/base.apk/assets/bin/Data/data.unity3d
 03-02 04:33:54.304 19754 16107 I Unity   : SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 7473mb
 03-02 04:33:54.304 19754 16107 I Unity   :
 03-02 04:33:54.304 19754 16107 I Unity   : SystemInfo ARM big.LITTLE configuration: 1 big (mask: 0x80), 7 little (mask: 0x7f)
 03-02 04:33:54.304 19754 16107 I Unity   :
 03-02 04:33:54.304 19754 16107 I Unity   : ApplicationInfo com.thelearningbuddy.sanfort version 0.2 build 639e1216-9762-4ad3-a8d1-7cc1005bd930
 03-02 04:33:54.304 19754 16107 I Unity   :
 03-02 04:33:54.304 19754 16107 I Unity   : Built from '2020.3/staging' branch, Version '2020.3.6f1 (338bb68529b2)', Build type 'Development', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
 03-02 04:33:54.304 19754 16107 I Unity   :
 03-02 04:33:54.350 19754 16107 D Unity   : Script Patching: Patch files are not available, '/storage/emulated/0/Android/data/com.thelearningbuddy.sanfort/cache/ScriptOnly/2020.3.6f1/il2cpp/patch.config' is missing.
 03-02 04:33:54.352 19754 16107 D Unity   : Same Unity build, not extracting il2cpp resources.
 03-02 04:33:54.355 19754 16107 D Unity   : PlayerConnection initialized from /data/app/~~gN2khOZoDv_MP20mT94tyA==/com.thelearningbuddy.sanfort-_z9-0S9mwJut4tseYsCkbQ==/base.apk/assets/bin/Data (debug = 0)
 03-02 04:33:54.356 19754 16107 D Unity   : PlayerConnection initialized network socket : 0.0.0.0 55069
 03-02 04:33:54.357 19754 16107 D Unity   : PlayerConnection initialized unix socket : Unity-com.thelearningbuddy.sanfort
 03-02 04:33:54.358 19754 16107 D Unity   : Multi-casting "[IP] 192.168.0.137 [Port] 55069 [Flags] 2 [Guid] 2631966021 [EditorId] 3436132250 [Version] 1048832 [Id] AndroidPlayer(OnePlus_HD1901@192.168.0.137) [Debug] 0 [PackageName] AndroidPlayer [ProjectName] Sanfort" to [225.0.0.222:54997]...
 03-02 04:33:54.358 19754 16107 D Unity   : Started listening to [0.0.0.0:55069]
 03-02 04:33:54.495 19754 16107 D Unity   : [EGL] Attaching window :0xb4000075c3f88d00
 03-02 04:33:54.495 19754 16107 D Unity   : InitializeScriptEngine OK (0x7429336fc0)
 03-02 04:33:54.495 19754 16107 D Unity   : PlayerConnection already initialized - listening to [0.0.0.0:55069]
 03-02 04:33:54.620 19754 16107 D Unity   : Loading player data from assets/bin/Data/data.unity3d
 03-02 04:33:54.623 19754 16107 D Unity   : PlayerInitEngineNoGraphics OK
 03-02 04:33:54.623 19754 16107 I Unity   : Company Name: The Learning Buddy
 03-02 04:33:54.623 19754 16107 I Unity   : Product Name: Sanfort
 03-02 04:33:54.623 19754 16107 D Unity   : AndroidGraphics::Startup window =  0xb4000075c3f88d00
 03-02 04:33:54.623 19754 16107 D Unity   : [EGL] Attaching window :0xb4000075c3f88d00
 03-02 04:33:54.639 19754 16107 D Unity   : [EGL] Request: ES 2.0 RGB0 000 0/0
 03-02 04:33:54.639 19754 16107 D Unity   : [EGL] Found: ID[1] ES 2.0 RGB16 565 0/0
 03-02 04:33:54.639 19754 16107 D Unity   : [EGL] Request: ES 2.0 RGB0 000 0/0
 03-02 04:33:54.639 19754 16107 D Unity   : [EGL] Found: ID[1] ES 2.0 RGB16 565 0/0
 03-02 04:33:54.640 19754 16107 D Unity   : [EGL] Request: ES 2.0 RGBA32 8888 0/0
 03-02 04:33:54.640 19754 16107 D Unity   : [EGL] Found: ID[9] ES 2.0 RGBA32 8888 0/0
 03-02 04:33:54.644 19754 16107 D Unity   : ANativeWindow: (2332/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (2332/1080)
 03-02 04:33:54.648 19754 16107 D Unity   : Renderer: Adreno (TM) 640
 03-02 04:33:54.648 19754 16107 D Unity   : Vendor:   Qualcomm
 03-02 04:33:54.648 19754 16107 D Unity   : Version:  OpenGL ES 3.2 V@0502.0 (GIT@559e78c, Ib9d997268a, 1602617665) (Date:10/13/20)
 03-02 04:33:54.648 19754 16107 D Unity   : GLES:     3
 03-02 04:33:54.648 19754 16107 D Unity   :  GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_OES_texture_compression_astc GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_EXT_texture_format_sRGB_override GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_b
 03-02 04:33:54.648 19754 16107 D Unity   : order_clamp GL_EXT_EGL_image_external_wrap_modes GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_draw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_EXT_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_E
 03-02 04:33:54.648 19754 16107 D Unity   : XT_buffer_storage GL_EXT_external_buffer GL_EXT_blit_framebuffer_params GL_EXT_clip_cull_distance GL_EXT_protected_textures GL_EXT_shader_non_constant_global_initializers GL_QCOM_texture_foveated GL_QCOM_texture_foveated_subsampled_layout GL_QCOM_shader_framebuffer_fetch_noncoherent GL_QCOM_shader_framebuffer_fetch_rate GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_EGL_image_array GL_NV_shader_noperspective_interpolation GL_KHR_robust_buffer_access_behavior GL_EXT_EGL_image_storage GL_EXT_blend_func_extended GL_EXT_clip_control GL_OES_texture_view GL_EXT_fragment_invocation_density GL_QCOM_motion_estimation GL_QCOM_validate_shader_binary GL_QCOM_YUV_texture_gather
 03-02 04:33:54.649 19754 16107 D Unity   : OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level  <OpenGL ES 2.0> ; Context handle -1275321440
 03-02 04:33:54.649 19754 16107 D Unity   : [EGL] Attaching window :0xb4000075c3f88d00
 03-02 04:33:54.650 19754 16107 D Unity   : Requested framebuffer: resolution[2332x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
 03-02 04:33:54.650 19754 16107 D Unity   : Created framebuffer: resolution[2332x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
 03-02 04:33:54.650 19754 16107 D Unity   : [EGL] Attaching window :0xb4000075c3f88d00
 03-02 04:33:54.650 19754 16107 D Unity   : Initialize engine version: 2020.3.6f1 (338bb68529b2)
 03-02 04:33:54.821 19754 16107 D Unity   : NativeCrashSerializer::GetCrashReport() Success!
 03-02 04:33:54.834 19754 16107 D Unity   : Uploading Crash Report
 03-02 04:33:54.837 19754 16107 D Unity   : PlayerInitEngineGraphics OK
 03-02 04:33:54.841 19754 16107 D Unity   : Found 48 native sensors
 03-02 04:33:54.853 19754 16107 D Unity   : Sensor :        Accelerometer ( 1) ; 0.002393 / 0.00s ; lsm6dsm Accelerometer Non-wakeup / STMicro
 03-02 04:33:54.854 19754 16107 D Unity   : Sensor :        Accelerometer ( 1) ; 0.002393 / 0.00s ; lsm6dsm Accelerometer Non-wakeup / STMicro
 03-02 04:33:54.882 19754 16107 D Unity   : SetWindow 0 0xb4000075c3f88d00
 03-02 04:33:54.882 19754 16107 D Unity   : SetWindow 0 0xb4000075c3f88d00
 03-02 04:33:54.882 19754 16107 D Unity   : [EGL] Attaching window :0xb4000075c3f88d00
 03-02 04:33:54.888 19754 16107 D Unity   : ANativeWindow: (2400/1080) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (2400/1080)
 03-02 04:33:55.075 19754 16107 D Unity   : Requested framebuffer: resolution[2400x1080], rgba[8/8/8/8], depth+stencil[on], samples[1]
 03-02 04:33:55.075 19754 16107 D Unity   : Created framebuffer: resolution[2400x1080], rgba[8/8/8/8], depth+stencil[24/8], samples[0]
 03-02 04:33:56.962 19754 16107 D Unity   : UnloadTime: 0.764427 ms
 03-02 04:33:56.965 19754 16107 D Unity   : UUID: ef3ddd58a5b9244d => e2fec445261bef47e20cbe86fc22fa65
 03-02 04:33:57.091 19754 16107 I Unity   : reading file: AssetNameFile
 03-02 04:33:57.091 19754 16107 I Unity   : DownloadAssetBundles:FileExists(String)
 03-02 04:33:57.091 19754 16107 I Unity   : DownloadAssetBundles:GetSavedAssetHashes()
 03-02 04:33:57.091 19754 16107 I Unity   :
 03-02 04:33:57.092 19754 16107 I Unity   : TrialAccount:
 03-02 04:33:57.092 19754 16107 I Unity   : Config:Awake()
 03-02 04:33:57.092 19754 16107 I Unity   :
 03-02 04:33:57.140 19754 16107 D Unity   : Sensor :        Accelerometer ( 1) ; 0.002393 / 0.00s ; lsm6dsm Accelerometer Non-wakeup / STMicro
 03-02 04:33:57.148 19754 16107 D Unity   : Choreographer available: Enabling VSYNC timing
 03-02 04:33:58.267 19754 16107 D Unity   : NativeCrashSerializer::EndReport() Success!
 03-02 04:33:59.580  1607  1753 I ActivityManager: Start proc 16176:net.oneplus.widget/u0a237 for broadcast {net.oneplus.widget/net.oneplus.widget.appwidget.WeatherDataReceiver}
 03-02 04:33:59.818 19754 19754 I Unity   : onPause
 03-02 04:33:59.919  1607  2577 I ActivityManager: Process com.thelearningbuddy.sanfort (pid 19754) has died: prcp TOP
 03-02 04:33:59.960  1607  1729 W ActivityManager: setHasOverlayUi called on unknown pid: 19754
 03-02 04:34:27.327  1607  1759 I ActivityManager: Killing 9826:com.oneplus.chargingpilar/1000 (adj 999): empty #31
 03-02 04:34:27.333  1607  1759 I ActivityManager: Killing 9815:com.android.providers.calendar/u0a139 (adj 999): empty #32

My project is built on unity 2020.3.6f1, it was working fine last week. I just imported a few assets from other project which builds and runs fine. My APK crashes with a black screen and all I get is this error.

How do I get to the root of the crash if the logs do not tell me what is wrong

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