Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by gnovos · Jan 08 at 02:34 AM · build-errorcrashingbuild errorbuild and runcrash log

My game always crashes when building a standalone release, it fails at "OnPreprocessShaderVariants"

I'm not sure where to go from here. The game runs fine in the editor, but when I try to build a standalone executable (for win64) it builds for about an hour, then dies at some point when it's stripping shader variants. I've tried NOT stripping anything, but it still dies at the same place. The top of the crashing stacktrace is always "OnPreprocessShaderVariants". Does anyone have any ideas what else I can try?


Here's the actual stacktrace:

 Obtained 67 stack frames
 0x00007ff788a4f2d8 (Unity) OnPreprocessShaderVariants
 0x00007ff7889b8818 (Unity) CompileGpuProgramSnippets
 0x00007ff7889ba01f (Unity) CompileShaderSubprograms
 0x00007ff7889b9721 (Unity) CompileShaderSubprograms
 0x00007ff78944366b (Unity) Shader::Transfer<StreamedBinaryWrite>
 0x00007ff787dee65b (Unity) SerializedFile::WriteObject
 0x00007ff787dd8158 (Unity) PersistentManager::WriteFile
 0x00007ff787dd9f3f (Unity) PersistentManager::WriteFile
 0x00007ff788a7b729 (Unity) WriteSharedAssetFile
 0x00007ff788a6897e (Unity) CompileSharedAssetsFile
 0x00007ff7897554eb (Unity) BuildPlayerData
 0x00007ff78975e58c (Unity) DoBuildPlayer_Build
 0x00007ff78975cf46 (Unity) DoBuildPlayer
 0x00007ff789750f8d (Unity) BuildPlayer
 0x00007ff787635b4d (Unity) BuildPipeline::BuildPlayerInternalNoCheck
 0x00007ff78748ca5f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
 0x000001a4bd876be7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
 0x000001a4bd8762d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
 0x000001a4bd870653 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
 0x000001a4bd890ef3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
 0x000001a4bd8875b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
 0x000001a4b9319583 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
 0x000001a4a82d834a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
 0x000001a4a82d8163 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
 0x000001a4a82ca65b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
 0x000001a19ca01d2f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
 0x000001a19ca00f5b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
 0x000001a4b930793b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
 0x000001a4b93077a3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
 0x000001a4b930732b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
 0x000001a4b9307213 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
 0x000001a45f4048cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
 0x000001a45f3ee318 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
 0x000001a4b9305423 (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
 0x000001a45f3ec52e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
 0x000001a45f3ec02b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
 0x000001a45f3f13bb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
 0x000001a45f3dfc93 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
 0x000001a45f3eff4b (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
 0x000001a45f3ec2b3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
 0x000001a45f3eba03 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
 0x000001a45f3eb87b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
 0x000001a47f501e3b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
 0x000001a47f5018e3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
 0x000001a47f50169f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
 0x000001a47f5015bb (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
 0x000001a47f50140d (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
 0x000001a47f5014c6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
 0x00007ff82a94e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
 0x00007ff82a88e724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke 
 0x00007ff82a88e8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke 
 0x00007ff787d44474 (Unity) scripting_method_invoke
 0x00007ff787d3f094 (Unity) ScriptingInvocation::Invoke
 0x00007ff787d389d5 (Unity) ScriptingInvocation::Invoke<void>
 0x00007ff787e6409a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
 0x00007ff78886a716 (Unity) GUIView::ProcessRetainedMode
 0x00007ff788d9fefb (Unity) GUIView::OnInputEvent
 0x00007ff78886a527 (Unity) GUIView::ProcessInputEvent
 0x00007ff788da0e17 (Unity) GUIView::ProcessEventMessages
 0x00007ff788d9a9c3 (Unity) GUIView::GUIViewWndProc
 0x00007ff8d1a01c4c (USER32) CallWindowProcW
 0x00007ff8d1a00ea6 (USER32) DispatchMessageW
 0x00007ff788d76143 (Unity) MainMessageLoop
 0x00007ff788d7aadb (Unity) WinMain
 0x00007ff78a08aaa2 (Unity) __scrt_common_main_seh
 0x00007ff8d1bb54e0 (KERNEL32) BaseThreadInitThunk
 0x00007ff8d2a0485b (ntdll) RtlUserThreadStart


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by pkszczepan · Jan 20 at 06:04 PM

I've got the same problem, I tried removing assets added since last successful build, but no luck. It built in 2021.2.3, but not in 2021.2.5 nor 2021.2.8

 Compiling shader "Universal Render Pipeline/Lit" pass "ForwardLit" (fp)
   [5.35s] 100M / ~641M prepared
   [12.71s] 200M / ~641M prepared
   [20.40s] 300M / ~641M prepared
   [26.18s] 400M / ~641M prepared
   [36.23s] 500M / ~641M prepared
   [41.87s] 600M / ~641M prepared
     100270080 variants, prepared in 44.01 seconds, starting stripping...
 
 =================================================================
     Native Crash Reporting
 =================================================================
 Got a UNKNOWN while executing native code. This usually indicates
 a fatal error in the mono runtime or one of the native libraries 
 used by your application.
 =================================================================
 
 =================================================================
     Managed Stacktrace:
 =================================================================
       at <unknown> <0xffffffff>
       at UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck <0x001a7>
       at DefaultBuildMethods:BuildPlayer <0x013aa>
       at UnityEditor.BuildPlayerWindow:CallBuildMethods <0x0098a>
       at <>c__DisplayClass43_0:<GUIBuildButtons>b__0 <0x0008a>
       at UnityEditor.GenericMenu:CatchMenu <0x001f9>
       at <Module>:runtime_invoke_void__this___object_object_int <0x001b6>
 =================================================================
 Received signal SIGSEGV
 Obtained 40 stack frames
 0x00007ff66d6a0df8 (Unity) OnPreprocessShaderVariants
 0x00007ff66d60a2c1 (Unity) CompileGpuProgramSnippets
 0x00007ff66d60baff (Unity) CompileShaderSubprograms
 0x00007ff66d60b201 (Unity) CompileShaderSubprograms
 0x00007ff66e09596b (Unity) Shader::Transfer
 0x00007ff66ca3f02b (Unity) SerializedFile::WriteObject
 0x00007ff66ca28b28 (Unity) PersistentManager::WriteFile
 0x00007ff66ca2a90f (Unity) PersistentManager::WriteFile
 0x00007ff66d6cd259 (Unity) WriteSharedAssetFile
 0x00007ff66d6ba4ae (Unity) CompileSharedAssetsFile
 0x00007ff66e3a7cfb (Unity) BuildPlayerData
 0x00007ff66e3b0d9c (Unity) DoBuildPlayer_Build
 0x00007ff66e3af756 (Unity) DoBuildPlayer
 0x00007ff66e3a379d (Unity) BuildPlayer
 0x00007ff66c285fdd (Unity) BuildPipeline::BuildPlayerInternalNoCheck
 0x00007ff66c0e4f5f (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
 0x000001db891392b8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
 0x000001db89137bbb (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
 0x000001db896697bb (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
 0x000001db89668dcb (Mono JIT Code) UnityEditor.BuildPlayerWindow/<>c__DisplayClass43_0:b__0 ()
 0x000001db89668cba (Mono JIT Code) UnityEditor.GenericMenu:CatchMenu (object,string[],int)
 0x000001db89668847 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void__this___object_object_int (object,intptr,intptr,intptr)
 0x00007ff834d6e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke 
 0x00007ff834cae724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke 
 0x00007ff834cae8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke 
 0x00007ff66c994e44 (Unity) scripting_method_invoke
 0x00007ff66c98fa64 (Unity) ScriptingInvocation::Invoke
 0x00007ff66d3fa1b2 (Unity) CustomPopupMenuInterface::Execute
 0x00007ff66d3c46a0 (Unity) MenuController::ExecuteMenuItem
 0x00007ff66d9e17e2 (Unity) ShowDelayedContextMenu
 0x00007ff66d9f1c46 (Unity) GUIView::OnInputEvent
 0x00007ff66d4bbd07 (Unity) GUIView::ProcessInputEvent
 0x00007ff66d9eaabe (Unity) GUIView::DoPaint
 0x00007ff66d46e7df (Unity) TooltipManager::Update
 0x00007ff66d58c2e2 (Unity) Application::TickTimer
 0x00007ff66d9c803a (Unity) MainMessageLoop
 0x00007ff66d9cc90b (Unity) WinMain
 0x00007ff66ecdd942 (Unity) __scrt_common_main_seh
 0x00007ff88b017034 (KERNEL32) BaseThreadInitThunk
 0x00007ff88b562651 (ntdll) RtlUserThreadStart


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by gnovos · Feb 17 at 11:22 PM

FYI this is fixed in the latest 2022.1.0b7 beta version of the editor.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

176 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Build failed with the following error 0 Answers

Build crashes or screen goes black after configuration screen 1 Answer

Game crashing in windows standalone (0xC0000005) 0 Answers

building a 2d game help please 0 Answers

BoTD crashes on standalone but not in editor... 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges