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Can not build to iOS with unity 2022.1.0b10 beta
Hello every one,
After I update unity to 2022.1.0b10 beta then it can not build project to iOS (work normally for android build)
This following error showed, anyone have solution for this without revert to previous version of unity? Thanks very much!
Internal build system error. BuildProgram exited with code 87. warning: Unknown file extension: androidlib warning: Unknown file extension: androidlib System.ArgumentException: You're trying to copy to /Volumes/Data/Work/Unity/xxx/Libraries/Plugins/Android/GooglePlayGamesManifest.androidlib more than once. Previously from /Volumes/Data/Work/Unity/xxx/Assets/Plugins/Android/GooglePlayGamesManifest.androidlib/AndroidManifest.xml and now from /Volumes/Data/Work/Unity/xxx/Assets/Plugins/Android/GooglePlayGamesManifest.androidlib/project.properties at Bee.Core.CopyTool.Setup(NPath target, NPath from) at iOSPlayerBuildProgram.SetupTargetForInludedFile(IncludedFile file) at iOSPlayerBuildProgram.AddProjectPlugin(NPath path, NPath absPath, String compileFlags, Boolean shouldAddToEmbeddedBinaries) at iOSPlayerBuildProgram.SetupCopyPlugin(NPath pluginPath, NPath pluginDest, Plugin plugin)+MoveNext() at iOSPlayerBuildProgram.SetupCopyPlugin(NPath pluginPath, NPath pluginDest, Plugin plugin)+MoveNext() at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection) at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection) at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupCopyPlugins() in /Users/bokken/buildslave/unity/build/Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary/PlayerBuildProgramBase.cs:line 537 at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild() in /Users/bokken/buildslave/unity/build/Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary/PlayerBuildProgramBase.cs:line 174 at iOSPlayerBuildProgram.SetupPlayerBuild() at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram() in /Users/bokken/buildslave/unity/build/Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary/PlayerBuildProgramBase.cs:line 168 at PlayerBuildProgramTypeWrapper.Run(String[] args) at Program.Main(String[] args) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
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