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Question by kufskr · Oct 02, 2013 at 02:43 AM · buildcrashbuild-errorcrash log

Build Crashes Trying To Load Level

The game runs fine in the Unity Editor and it seems to build fine. I run it and the main menu works fine and when I try to load the level the game crashes.

I'm a total noob and am terrible at code so any help would be greatly appreciated. There is a lot of [mecanim]: BindSkeleton: cannot find Transform 'default' but from what I've seen it's more of an annoyance than anything else.

looks like this is where it goes bad?

*Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 17358. Total: 2.700480 ms (FindLiveObjects: 0.783187 ms CreateObjectMapping: 0.126678 ms MarkObjects: 1.306112 ms DeleteObjects: 0.193920 ms) Platform assembly: E:\Projects\Untitled Game Project\Builds\PizzaShock_Beta_01_Data\Managed\System.Xml.dll (this message is harmless) PizzaCannon

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) playerAnimation_test (UnityEngine.Animation)

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) M16

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Beretta

(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Crash!!! SymInit: Symbol-SearchPath: '.;E:\Projects\Untitled Game Project\Builds;E:\Projects\Untitled Game Project\Builds;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'kufskr' OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1*

I attached the full log in case it's helpful.

link text

output_log.txt (41.8 kB)
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