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Question by silvereon · May 20, 2012 at 04:04 PM · audioloadyieldloadlevelclosed

Loading level after sound plays

Hi guys Still trying to get to grips with C# and im still not very good, im trying to have a sound play when a gui button is pressed before the loadlevel is executed. I've done the research and im still not getting it. So far the sound doesnt play and the level doesnt load either. I somehow got it to play the sound but the level didnt load. - here's what i got so far:

 public class levelSelector : MonoBehaviour 
 {
     public Texture levelOne;
     public Texture levelTwo;
     public Texture levelThree;
     public GUIStyle GuiSlot;
     
     IEnumerator playSoundThenLoad()
     {
         audio.Play();
             yield return new WaitForSeconds(2);
         
         Application.LoadLevel("level 1");
     }
 
     void OnGUI () {        
         if(GUI.Button(new Rect(270,110,300,100), levelOne, GuiSlot))            
             playSoundThenLoad(); // Problem here
 }
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avatar image flamy · May 20, 2012 at 04:05 PM 0
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 audio.Play();
 
 
 yield return new WaitForSeconds(audio.clip.length);


this would do it

avatar image silvereon · May 20, 2012 at 04:14 PM 0
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I updated the code to :

IEnumerator playSoundThenLoad() { audio.Play();

         yield return new WaitForSeconds(audio.clip.length);

     
     Application.LoadLevel("level 1");
 }
 

but that still didnt work - it didnt playh a sound or load the level

avatar image flamy · May 20, 2012 at 04:16 PM 2
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oh w8 you have to call the function like this

StartCoroutine(playSoundThenLoad());

avatar image silvereon · May 20, 2012 at 04:19 PM 0
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HAHA! that did it! thanks so much!

avatar image asafsitner · May 20, 2012 at 09:35 PM 1
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Or even better, post this comment as answer (or convert the existing one) and mark it as answered. That way it will not appear in the 'unanswered' list and you'll also give/get karme. :3

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Answer by silvereon · May 21, 2012 at 05:46 AM

this one's been answered by flamy:

 IEnumerator playSoundThenLoad() { audio.Play();

    yield return new WaitForSeconds(audio.clip.length);


 Application.LoadLevel("level 1");

}

and call the coroutine manually:

StartCoroutine(playSoundThenLoad());

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