Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JaredHD · Apr 15, 2018 at 01:35 PM · physicsvelocitygravityaddforceplane

Correcting Directional velocity for a plane

Hi,


I am trying to simulate flying, but not with 100% real physics. Now the problem I've been banging my head against the wall with is the applying velocity based on the planes direction.


          //Apply velocity
          Vector3 relativeVelocity = transform.forward * rigidbody.velocity.magnitude;
          rigidbody.velocity = relativeVelocity;


     void FlightPhsics()
     {
         //Apply the rotation, based on roll
         rigidbody.rotation = GetBankedTurnRotation(rigidbody.rotation);
 
         //Apply velocity in forward direction based on rotation (Planes move forward based on rotation)
         //So Apply the forward velocity at all times
         Vector3 relativeVelocity = transform.forward * rigidbody.velocity.magnitude;
         rigidbody.velocity = relativeVelocity;
 
 
         //Limit the speed
         if (rigidbody.velocity.magnitude > maxSpeed)
             rigidbody.velocity = rigidbody.velocity.normalized * maxSpeed;
 
     }

Now the above script works. I get the plane moving correctly across the z and x axis nicely. The diving works well. The problem comes in is when the plane is facing up. Because I set the velocity with an =. I lose out on gravity. I.E. When velocity is (0,-0.1,0) The plane is facing up, so it becomes, (0,0.1,0)



I've tried changing everything to work with just AddForce, but it wasn't snappy. So I went back to this. I than tried:


         Vector3 relativeVelocity = transform.forward * rigidbody.velocity.magnitude;
         relativeVelocity.y = rigidbody.velocity.y;
         rigidbody.velocity = relativeVelocity;


In an attempt to keep the original Y velocity, but than it goes haywire when rising and diving. So I was thinking, well if it is falling, the y velocity must be < 0. So if less than 0, don't apply relative velocity... Didn't work.


I than went and had a look at Unity's flying script, but it seems they went about it a different way, in what I thought was more complex, and I don't like copying code because I'm here to learn, so that if a similar problem occurs. I can fix it.



So I am here for some expert advice. Any help on how to fix the gravity problem, that would be greatly appreciated.


~Jared

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

139 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What is the velocity of Gravity? 1 Answer

Countering AddForce by Modifying velocity 3 Answers

move 2d character affected by physics with velocity and/or add force 2 Answers

Apply Gravity to Car Physics 0 Answers

How to slow or stop an object with no gravity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges