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Question by Nobozarb · Jul 27, 2017 at 08:34 AM · physicsinputmultiplayeroffline

Is it possible to create separate controls for Input.GetAxis() for two players?

I am making a slightly-physics-based two-player offline game where you try to push your opponent off the edge of a platform. I have created a prefab for the players. I want to be able to have different controls for the Input.GetAxis() method simultaneously, so that both players can be controlled by one script. For example, pressing W will move Player 1 upwards, and pressing Up Arrow will move Player 2 upwards.

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Answer by haruna9x · Jul 27, 2017 at 12:51 PM

You just need to create something to distinguish the two players together: enum, tag, vv...

 if(Player1)
 {
 // use Input.GetAxis ()
 }
 else if(Player2)
 {
 //use Up Arrow
 }
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avatar image Nobozarb · Jul 28, 2017 at 12:49 PM 0
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Ah, I never thought of that! Thanks for the quick response.

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