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Question by SevenTernGames · Sep 02, 2020 at 08:01 PM · mousemouse positionmouseorbit

How can I put range on the mousewheel in three different axis?

public class CameraMovement : MonoBehaviour { public float lookSpeedH = 2f; public float lookSpeedV = 2f; public float zoomSpeed = 2f; public float dragSpeed = 6f;

 private float yaw = 0f;
 private float pitch = 0f;
 public float maxY = 80f;
 public float minY = 10f;
 public float maxX = 500f;
 public float minX = 70f;
 public float maxZ = 500f;
 public float minZ = 70f;
 public float cameraz;
 public Vector3 cmrmainposition = new Vector3(500, 500, 275);
 public float cameraDistance = 10f;
 public float cameraDistanceMin = 5f;
 public float cameraDistanceMax = 80f;
 float scrollSpeed = .5f;

 void Update()
 {

     Vector3 pos = transform.position;
     if (Input.GetMouseButton(1))
     {
         yaw += lookSpeedH * Input.GetAxis("Mouse X");
         pitch -= lookSpeedV * Input.GetAxis("Mouse Y");

         transform.eulerAngles = new Vector3(pitch, yaw, 0f);
        
     }

     if (Input.GetMouseButton(2))
     {

         cameraDistance += Input.GetAxis("Mouse ScrollWheel") * scrollSpeed;
         cameraDistance = Mathf.Clamp(cameraDistance, cameraDistanceMin, cameraDistanceMax);
         transform.Translate(-Input.GetAxisRaw("Mouse X") * Time.deltaTime * dragSpeed, -Input.GetAxisRaw("Mouse Y") * Time.deltaTime * dragSpeed, 0);
     }

     transform.position = pos;
     cameraz = Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
     transform.Translate(0,0, cameraz , Space.Self);

     pos.y = Mathf.Clamp(pos.y, minY, maxY);
     pos.x = Mathf.Clamp(pos.x, minX, maxX);
     pos.z = Mathf.Clamp(pos.z, minZ, maxZ);


 }
  

}

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