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Question by OxygenInvestor · Apr 16, 2020 at 11:54 AM · dragmouse position

2D Mouseposition returning wrongly scaled values when in fullscreen, versus windowed.

So I have some code shown below. When I apply an arbitrary modifier of 1.75 to divide the mouse position, I get a (mostly) correct position of the mouse and gameobject. I am wondering what the proper method would be to fix this problem.

Basically the gameobject I drag is out of place, and I can't seem to find any answers googling for help.

 void Update()
 {
     if (isDragging)
     { 
         if (MainMenu.fullScreen)
         { transform.position = new Vector2(Input.mousePosition.x / (float)1.75, Input.mousePosition.y / (float)1.75); }
         //So I have no idea why dividing by 1.75 works. 1.75 is an arbitrary divider that negates my fullscreen glitch.
         else if(!MainMenu.fullScreen)
             transform.position = new Vector2(Input.mousePosition.x , Input.mousePosition.y );

         transform.SetParent(Canvas.transform, true);
     }
 }
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