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Question by wolis · Jan 01, 2012 at 04:47 PM · inputreferencejointconfigurablejoint

Configurable Joint referencing from scrip

Basically I am trying to create an arm, with an elbow that I would be able to control with input. I found this thread. It seems to deal with the exact problem, but does not mention how to reference the joint. (specifically the "thisConfJoint" variable) I have tried to find answer even further than on Google page 10, but with no luck. Should I do something like GameObject Joint = thisConfJoint. Nothing I try seems to work. Please at least direct me in the right direction guys. :/

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Answer by Peter G · Jan 01, 2012 at 06:20 PM

You should do something like:

 public ConfigurableJoint myJoint;
 void Start () {
       myJoint = GetComponent<ConfigurableJoint>();
 }

or you can make a variable and drag it to it in the inspector.

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avatar image wolis · Jan 01, 2012 at 06:33 PM 0
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Thanks, Peter! I did the second solution (created a public variable and dragged it in) and it works now! Thanks :)

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