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Question by Bionicghost · Feb 06, 2017 at 07:48 AM · cameraps3

How to make a camera move smoothly according to a controller stick, and return to center when the stick is not moved?

I am making a 1st person space dog-fighting game, with elements of the UI scattered around the cockpit, so i want the camera to rotate within certain angles with the right stick of the controller, but snap back to the center when i let go. I already set the axes "CamHor" and "CamVert" to the 4th and 5th axes on my controller. So far i've got:

 public class CameraController : MonoBehaviour {

 public int maxAngleX=90;
 public int maxAngleY=30;

 void LateUpdate()
 {
     float rotateY = Input.GetAxis("CamHor") * maxAngleX=;
     float rotateX = Input.GetAxis("CamVert") * maxAngleY=;
     transform.rotation = Quaternion.Euler(rotateX,rotateY,0);
     
 }

But it moves too quickly, and i wish to make the movement smoother. Any suggestions?

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avatar image Bionicghost · Feb 04, 2017 at 11:19 PM 0
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Oh. I found the answer.

  public class CameraController : $$anonymous$$onoBehaviour {
     
         public int maxAngleX;
         public int maxAngleY;
         public float camSmooth = 2.0F;
     
         void LateUpdate()
         {
             float rotateY = Input.GetAxis("CamHor") * maxAngleX;
             float rotateX = Input.GetAxis("CamVert") * maxAngleY;
             Quaternion camTarget = Quaternion.Euler(rotateX, rotateY, 0);
             transform.rotation = Quaternion.Slerp(transform.rotation, camTarget, Time.deltaTime * camSmooth);
     
         }
     }
     

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