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Question by jackalackenow · Sep 23, 2020 at 01:23 AM · rigidbody2dmovement scriptplayer movementinput.getaxisaddforce movement

How to stop input after hitting a certain velocity

  • I've looked so many places and just can't find anything. All I am looking to do is see how to have player input stop once I have reached a certain velocity. I do not want to clamp velocity. Just cancel out the oncoming input so there is no more force added.


  • Why?

  • I want my character to have the option to go higher than max speed for a second using impulse. But if velocity is clamped that won't work. I do not want the velocity to seem jittery. I want it to stay at a constant speed, and ONLY fluctuate when told to.


  • I would prefer to not just rip someone's code off so if any of you could as much as point me in the right direction that would be fine.


  • P.S. - I AM USING RIGIDBODY FOR MOVEMENT.

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avatar image sirjoan620 · Sep 23, 2020 at 09:10 AM 2
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If you ignore the input then velocity will start to decrease, right?

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Answer by spooneystone · Sep 23, 2020 at 01:11 PM

  float maxVelocity = 10;
             
             if(rigidbody.velocity.magnitude <= maxVelocity)
             {
                 Debug.Log("Move");
             }

Something like this.

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