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Unity Ads revenue ?
Why did i earn only 0.24 revenue the first two day's and then it stoped ?
Answer by Hexer · Jul 28, 2015 at 06:44 PM
According to this forum you generate money after 5000 impressions or if someone made a billable event
http://forum.unity3d.com/threads/unity-ads-everyplay-how-i-make-money.268590/
Q: I have integrated UnityAds and have 100 impressions recorded. Why am I not seeing any revenue yet?
A: Typically it takes 5000 impressions or more to determine the quality of the users you are sending. You will be getting revenue based on the quality your users and the impressions you are showing.
Q: Do I get paid on completed video views or based on installs I deliver?
A: UnityAds generates revenue through generating views and traffic from your game, and you get paid on that.
There's no "one unified way" of pre-calculating the revenue generated to you as we run different types of campaigns (with different billing points, ie. completed views, clicks or installs).
Our system always selects the best (ie. in terms of money) possible campaigns for your users.
Q: How often are the statistics updated?
A: Hourly statistics are updated a few minutes after the hour and daily statistics 15 minutes past UTC midnight.
The report you can access on the admin panel is not realtime. Report is updated in hourly, but the revenue information from the ads can take up to seven days to be reported back to our system.
tank you but why did i make money the first 2 days i only have 9 video ad show that time then it jumped to 20 and i didn't earn anything ?
That is because someone clicked on the ads and probably bought something (a billable event). if they did you always get a percentage of that.
Answer by MORVOC · Jul 28, 2015 at 06:23 PM
I guess it's all based off of how many people play or buy the game, there were probably more people playing the first 2 days... That's just what I think.
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