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Do you guys have any better approach on how I should offer bought items, after a successful purchase?
My game has a log-in system, they can log-in and buy a character through paypal... my database then keeps track of the current user and records the item bought, if the payment is successful, I'm thinking about using asset bundles and I would download the character in my drive, send it to them and they can now use that character The problem is, they can distribute my application with the downloaded character along side the login info. and the other person can just use it for free. (I don't really care if they pirate my game but this loophole with my "must be paid items" is bothering me)
Maybe there is a better way instead of using asset bundles?
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