Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by pewpewz · Nov 21, 2016 at 07:20 AM · listsdropdownindexdelegatesuntiy

Getting information of which Dropdown menu has been changed

I am making a program for auto generating plants on a terrain object. What I want to do is to be able to choose between a number of different plants to be generated on the terrain. To do this I have the user first select how many different plants he wants to have in the scene. Then I create the same number of Dropdown menus as the user has specified (and put them in a list). Now I want to be able to select different plants in the dropdown menus. My problem is that I need to know which dropdown menu has been changed so that I can change the corresponding plant to that dropdown menu. Thus I need to know which index that dropdown has in my list. Here is where I add the listeners to the dropdowns:

     public void InitDropdowns()
     {
         if (plantLists == null)
         {
             GameObject[] dropdowns = cd.PlantLists;
             plantLists = new Dropdown[dropdowns.Length];
             plants = new GameObject[dropdowns.Length];
             for (int i = 0; i < dropdowns.Length; i++)
             {
                 plantLists[i] = dropdowns[i].GetComponent<Dropdown>();
                 plantLists[i].onValueChanged.AddListener(delegate { ChangePlant(i); });
             }
         }
     }
 

And the ChangePlant() function is the following (the ph variable is just a script that holds the Prefabs of the plants):

     void ChangePlant(int indx)
     {
         int value = plantLists[indx].value;
         switch (value)
         {
             case 0:
                 plants[indx] = ph.plant1;
                 break;
             case 1:
                 plants[indx] = ph.plant2;
                 break;
             case 2:
                 plants[indx] = ph.plant3;
                 break;
             case 3:
                 plants[indx] = ph.plant4;
                 break;
             case 4:
                 plants[indx] = ph.plant5;
                 break;
         }        
     }

I know that the parameter I use when I add the listener probably is wrong. The plants list is a list of the GameObject which represents my plants and the plantLists is the dropdowns which are supposed to set the correct GameObject in the plants list. Is there any way to pass the index of a dropdown in a list to the delegate function?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Comparing each random element in an array with each other element 3 Answers

Custom Class List - Passing the Class Vs Passing an Index 0 Answers

Select other index in list 0 Answers

how don't show some screen resolutions in my dropdown? 1 Answer

Outputting data to CSV file from multiple lists at specific Headers in the CSV? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges