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Question by 0mr_ashutosh0 · Dec 06, 2014 at 11:30 AM · rotationquaternionrotatelerpslerp

Use Lerp to rotate object

 void Update () {
         transform.Translate (Vector3.right * speed * Time.deltaTime);
 
         if (Input.GetKeyDown (KeyCode.W)) 
         {
             transform.localEulerAngles = new Vector3(0,0,90);
         }
         if (Input.GetKeyDown (KeyCode.D)) 
         {
             transform.localEulerAngles = new Vector3(0,0,0);
         }
         if (Input.GetKeyDown (KeyCode.S)) 
         {
             transform.localEulerAngles = new Vector3(0,0,-90);
         }
         if (Input.GetKeyDown (KeyCode.A)) 
         {
             transform.localEulerAngles = new Vector3(0,0,180);
         }
     }


with this simple arrangement i am able to rotate the object but how can i rotate it smoothly.

I can not find lerp function which accepts current rotation and future rotation and some float.

please help.

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Answer by Baste · Dec 06, 2014 at 12:11 PM

I'd go with Quaternion.RotateTowards, as it's nice and compact. Example for W:

 if (Input.GetKeyDown (KeyCode.W)) 
 {
     Quaternion currentRotation = transform.rotation;
     Quaternion wantedRotation = Quaternion.Euler(0,0,90);
     transform.rotation = Quaternion.RotateTowards(currentRotation, wantedRotation, Time.deltaTime * rotateSpeed);
 }

Where rotateSpeed is a float variable just like speed. This will work for the majority of cases- lerping takes quite a bit of extra maths to get right if the distance you're going to rotate varies.

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avatar image 0mr_ashutosh0 · Dec 06, 2014 at 12:14 PM 0
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Thank you @Baste

avatar image vortexbytes · Jul 24, 2016 at 06:24 PM 0
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This works thanks!

avatar image samra2494 · Jun 16, 2020 at 10:03 AM 0
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Not work for me because I have x and y is not zero

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Answer by b1gry4n · Dec 06, 2014 at 11:32 AM

use transform.rotation : http://docs.unity3d.com/ScriptReference/Transform-rotation.html

convert to quaternion (or replace current euler values) : http://docs.unity3d.com/ScriptReference/Quaternion.Euler.html

slerp : http://docs.unity3d.com/ScriptReference/Quaternion.Slerp.html

how to correctly lerp : http://www.blueraja.com/blog/404/how-to-use-unity-3ds-linear-interpolation-vector3-lerp-correctly

difference between lerp and slerp : https://www.youtube.com/watch?v=uNHIPVOnt-Y#t=30

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avatar image 0mr_ashutosh0 · Dec 06, 2014 at 12:14 PM 0
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Thanks @b1gry4n again :)

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