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Question by mlamanna · Oct 29, 2015 at 04:12 PM · c#audiofade out

How to fade out music when scene is loaded using C#

So I'm trying for fade out my menu music using c# when the next scene loads, any ideas or starts?

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Answer by spooneystone · Oct 29, 2015 at 09:24 PM

Try

public audiosource audio

audio.volume = mathf.lerp(audio.volume, 0 , time.deltatime); Dontdestroyonload(game object);

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avatar image mlamanna · Oct 29, 2015 at 09:39 PM 0
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Thanks I will, if anyone else wants to chime in go for it.

avatar image Statement · Oct 29, 2015 at 09:39 PM 0
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Note that loading may block the main thread and you may not be able to fade the audio neatly. You could possibly make more accurate fades implementing OnAudioFilterRead which runs on another thread.

avatar image mlamanna · Oct 31, 2015 at 02:06 AM 0
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This is still not working:

using UnityEngine; using System.Collections; public class AudioFade : $$anonymous$$onoBehaviour {

public AudioSource $$anonymous$$enu$$anonymous$$usic; GetComponent().volume = mathf.lerp(GetComponent().volume, 0 , time.deltatime); Dontdestroyonload(this.gameObject); }

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