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Question by HitarthPadaliya · Jun 15, 2021 at 05:13 PM · visual studiodlldebuggingc++

How to generate Portable PDB for a C++/CLI DLL in Visual Studio to be used in Unity

Hi, I am currently getting a lot of bugs inside my CLI DLL. So, one good option I found was to generate PDB files, which are generating by default in VS 2019. But the only issue is I can't use PDB inside of Unity. I found this question asked on Stack Overflow where I came to know about Portable PDB files. I can easily generate them in a C# DLL but not in C++/CLI DLL.


I've read a lot of MSDN and Stack Overflow posts, articles and questions, but found no answer. If anyone knows how to use it, please let me know.


Thanks in advance

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avatar image NoDumbQuestion · Jun 16, 2021 at 02:15 AM 0
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As far as I know. Visual Studio and Rider have a default DLL decompiler that help with debug DLL outside of Unity Project.

I personally use Rider, I never have issue where I need to debug stuff that exist in DLL files since they decompile them automatically.

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