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Question by Ruchaice · Jan 22 at 02:32 AM · scripting problemscript.soundsound effects

How do I make enemies play a sound when they die?

The enemies in my game doesn't make any sound effects when they die even I put the death sound effects in my enemy script. Does anybody knows how to fix this? Here is my enemy code so far.

public class enemy : MonoBehaviour { public Transform Player; public float Health = 1.0f; public float Score = 1.0f; public int MoveSpeed = 4; int MinDist = 5; public bool SplitOnDeath = false; public GameObject SplittedEnemy; public Vector3 splitVel1; public Vector3 splitVel2; public AudioClip damagedSound; public AudioClip deathSound; private AudioSource enemyAudio; public ParticleSystem explosionParticle;

 // Start is called before the first frame update
 void Start()
 {
     Player = GameObject.FindWithTag("Player").transform;
     enemyAudio.GetComponent<AudioSource>();
 }

 // Update is called once per frame
 void Update()
 {
     transform.LookAt(Player);

     if (Vector3.Distance(transform.position, Player.position) >= MinDist)
     {
         transform.position += transform.forward * MoveSpeed * Time.deltaTime;
     }

     if (Player == null)
     {
         Destroy(gameObject);
     }

 }

 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "bullet")
     {
         Health = Health - 1;
     }
     if (Health <= 0.0f)
     {
         Die();
     }
 }

 void Die()
 {
     AudioSource.PlayClipAtPoint(deathSound, transform.position);
     GameObject go = Instantiate(explosionParticle.gameObject, transform.position, transform.rotation);
     Destroy(go, 2.2f);
     SplitEnemy();
     scoreText.currentScore += Score;
     Destroy(gameObject);

 }

 void SplitEnemy()
 {
     if (SplitOnDeath == true)
     {
  GameObject smlSplit1 = Instantiate(SplittedEnemy, transform.position, transform.rotation);
  GameObject smlSplit2 = Instantiate(SplittedEnemy, transform.position, transform.rotation);

  smlSplit1.GetComponent<Rigidbody>().velocity = splitVel1;
  smlSplit2.GetComponent<Rigidbody>().velocity = splitVel2;
     }
 }

}

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avatar image logicandchaos · Jan 22 at 01:40 PM 0
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if (Health

that should be working, but you can also use OnDestroy or OnDisable callbacks for that.

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Answer by knobblez · Jan 22 at 01:42 PM

https://forum.unity.com/threads/having-trouble-getting-sound-to-play-on-enemy-death.1005980/

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