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Sound starts playing faster when I move fast through the audio source area.
When I stay still or walk slowly through the area, sound plays fine, but when I run/fly fast, sound starts having like "fast-forward" effect. I am using unity native audio source and audio listener on avatars. 
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Answer by Eno-Khaon · Mar 02 at 10:23 AM
According to your screenshot, Doppler Level is currently at 1.2.
Solved. Thought default was 1, so I was just trying different values. Correct value is "0".
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