2d sound with minimum distance
Hello,
AudioSources have a spatial blend parameter choosing from 2d (sound at the same volume everywhere) to 3d (sound is heard from a certain point and the volume decreases with the distance).
I want to play an ambiant loop when the player in my 2d game is in a specific zone, i don't mind the volume decreasing at a certain point but i don't want it to be "spatialized", i don't want to hear it more on the left when i am at the right of the source and vice-versa. Is this possible or do i have to write a script to play the clip manually?
Thanks
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