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Question by reptilebeats · Aug 28, 2012 at 12:02 AM · isplaying

start function when music stops

hi i was wandering if there is a way to start a function when an audio clip stops playing?

rather than just checking for the audio to stop it must be a function which only starts when the audio has stopped

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avatar image reptilebeats · Aug 28, 2012 at 12:07 AM 0
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if not i was thinking i could update the script every second as your not really going to notice a second or two when music is changing

avatar image reptilebeats · Aug 28, 2012 at 12:18 AM 0
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actually further thinking about it, my script is only enabled when the music player is enabled or rather instantiated. so i suppose i could use OnEnabled to start the process and yield between each one until the audio is finished

avatar image Chris12345 · Aug 28, 2012 at 12:19 AM 0
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after so many seconds do something.

avatar image reptilebeats · Aug 28, 2012 at 12:33 AM 0
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yh might be the easiest to do, shouldn't really effect my gameplay if its only checking one if statement. may receive a little lag on audio change. but these are stored in an array so hopefully wont be noticeable.

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Answer by Unityprogramer10 · Aug 28, 2012 at 12:50 AM

 private bool playing = false; 
 
 //put this in the update fuction
 
 if(playing)
  if(!audio.isplaying){
  playing = false;
  //start function 
 }
 






hope this helps

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avatar image reptilebeats · Aug 28, 2012 at 01:41 AM 0
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not really an answer to my question, I'm looking for a way to start a function based on isplaying rather than just using it in an update, which is very expensive on mobile platforms.

i will re edit my question as its a bit misleading

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