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Question by siddharth3322 · Oct 07, 2014 at 06:08 AM · soundaudiosourceaudioclip

Play sound at scene change time

I want to play button click sound. At present when player click on play button, I write code for button click sound but in that I have written next scene loading code.

So I can't able to play sound but if I comment my scene change code then it plays button click sound. I have written following code for this purpose so guide me to make this correct.

 public void OnInstructionButtonClick()
     {
         if (DataStorage.RetrieveSound() == Constants.PLAYERPREF_SOUND_ON)
         {
             persistentObject.GetComponent<SoundManager>().PlayClickSound();
         }
 
         Application.LoadLevel(Constants.INSTRUCTION_SCENE);
     }
  public void PlayClickSound()
     {
         AudioSource.PlayClipAtPoint(buttonClickClip, Vector3.zero);
     }
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Answer by Seneral · Oct 07, 2014 at 09:13 AM

Try testing what exactly happens with an Debug.Log after playing the sound. If it works, try delaying the scene switch for several frames using a Couritine, the scene probably switches to fast for the sound to play.

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avatar image siddharth3322 · Oct 07, 2014 at 09:21 AM 0
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If I put single second delay then it works perfectly. I know that I have to add some short to wait before switching to new scene.

But I want to know, Is this only way to come across this problem?

avatar image Seneral · Oct 07, 2014 at 09:31 AM 0
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Try this with an Audio Source Component called SoundSource : SoundSource.clip = SoundClip; SoundSource.Play();

On an object with DontDestroyOnLoad()

avatar image Seneral · Oct 07, 2014 at 09:34 AM 0
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Well, I'm not sure whether this would work while loading. If it doesn't you'll probably need Unity Pro for that:(

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