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Question by rayith · Jun 15, 2020 at 05:30 AM · footsteps

footsteps audio when walking

I want to play foot step audio when i walk

{ [SerializeField] private string horizontalInputName; [SerializeField] private string verticalInputName; [SerializeField] private float movementSpeed;

 private CharacterController charController;

 [SerializeField] private AnimationCurve jumpFallOff;
 [SerializeField] private float jumpMultiplier;
 [SerializeField] private KeyCode jumpKey;


 private bool isJumping;

 private void Awake()
 {
     charController = GetComponent<CharacterController>();
 }

 private void Update()
 {
     PlayerMovement();
 }

 private void PlayerMovement()
 {
     float horizInput = Input.GetAxis(horizontalInputName);
     float vertInput = Input.GetAxis(verticalInputName);

     Vector3 forwardMovement = transform.forward * vertInput;
     Vector3 rightMovement = transform.right * horizInput;

     charController.SimpleMove(Vector3.ClampMagnitude(forwardMovement + rightMovement, 1.0f) * movementSpeed);

     JumpInput();

 }

 private void JumpInput()
 {
     if (Input.GetKeyDown(jumpKey) && !isJumping)
     {
         isJumping = true;
         StartCoroutine(JumpEvent());
     }
 }


 private IEnumerator JumpEvent()
 {
     charController.slopeLimit = 90.0f;
     float timeInAir = 0.0f;

     do
     {
         float jumpForce = jumpFallOff.Evaluate(timeInAir);
         charController.Move(Vector3.up * jumpForce * jumpMultiplier * Time.deltaTime);
         timeInAir += Time.deltaTime;
         yield return null;
     } while (!charController.isGrounded && charController.collisionFlags != CollisionFlags.Above);

     charController.slopeLimit = 45.0f;
     isJumping = false;
 }

}

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