How to avoid distortion of Light2D on the huge Sprites?
Hello everyone! Recently discovered such a cool thing as SpriteShape. I need to make more organic forms for islands, so I decided to change my Tilemap ground to the SpriteShape.
But i got unexpected problem:
Light2D distorted on the huge Sprites/SpriteShapes if your camera is tilted
This problem is only in Perspective camera. I'm using 2.5D effect with camera 45º tilt. Looking from above (with 0º tilt), there are no problems.
This issue is not affected on the small sprites (at least it is not noticeable to the eye).
You can use tilemaps for huge surfaces to solve this problem. But in my case, it doesn't fit.
Hope someone can help figure this out. I'll be very grateful.
Light 2D on the SpriteShape ground is going crazy:
Light 2D on the Tilemap ground works correctly:
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