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Question by kyabe2 · Mar 28, 2020 at 12:01 PM · fbxblender-exportingdistortionweight

Distortion Trouble of Weight Paint (Blender to Unity)

I'm making a flexible cat toy(teaser) for my team's game.
To bend it smoothly, I weight painted it with gradation in Blender.
When I export fbx (or gltf) from Blender to Unity, and rotate a bone in Unity, meshes distort unexpectedly.(Please look at pictures. In these pictures, I rotate only "Bone.002".) The model has only 4 bones and not complicated, so it may not be "Quality Setting" or "4bones" Trouble. The distorting part is not on the bones position, but in between them. Does someone knows something about this issue??
Thanks.alt text

alt text

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