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Question by Redmug · Dec 24, 2012 at 08:55 AM · gravityjumpsphere

Problems with Gravity in Unity 4

Hi, Whenever I add gravity settings to a sphere and play the game, my sphere goes up, no matter what the mass is. My sphere also contains a 1st person controller and a sphere collider. If anyone is willing to help, I would be happy to send over my game files to them, for them to have a look.

Thanks, Redmug

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avatar image MaGuSware™ · Dec 24, 2012 at 10:48 AM 0
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By any chance, did you set your gravity to a positive value? If so, that is probably the problem.

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Answer by bentog · Dec 24, 2012 at 09:40 PM

Go to Edit > Project Settings > Physics. Now, on the section Gravity on the Inspector, if you want earth Gravity it should look like this:

X [0 ] Y [-9.81 ] Z [0 ]

If Y is "9.81", the objects will go up. If it's "-9.81", they'll fall.

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Answer by Redmug · Dec 25, 2012 at 05:17 PM

Ok, all the values in the gravity section of the physics menu were exactly as you had type it, so I got rid of the Rigidbody script on my sphere, and it worked fine... Did I do the right thing? Will it affect my game in the future?

Thanks, Redmug

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