Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SpeckledGecko · Sep 07, 2020 at 07:47 PM · scripting problemcollisionparticlesparticlesystem

Transforming and playing particle effects? Help!

Updated: I changed some of the code around, and this is what it looks like now: This is the code I made to create and play the particle effect the particle effect:

 public class PlayScript : MonoBehaviour
 {
 
     public GameObject delete;
     public GameObject player;
     private Projectile bullet;
     private BulletDeleteSytem2 isDeleted;
     public Rigidbody shrapnel;
     public Transform BulletSpawn;
     
 
     void Start()
     {
         delete = GameObject.Find("Bullet");
         isDeleted = delete.GetComponent<BulletDeleteSytem2>();
         player = GameObject.Find("FirstPersonPlayer");
         bullet = player.GetComponent<Projectile>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (bullet.BullEx)
         {
             Rigidbody clone;
             clone = Instantiate(shrapnel, BulletSpawn.position, shrapnel.rotation);
             Debug.Log("HasCreated");
             bullet.BullEx = false;
             Debug.Log("Works");
         }
 
         if (isDeleted.BullColl)
         {
             gameObject.GetComponent<ParticleSystem>().Play();
             Debug.Log("HasPlayed");
 
         }
         transform.localPosition = BulletSpawn.position; 
     }
 }

And this is the script that changes the variables in "playscript1"

 public class BulletDeleteSytem2 : MonoBehaviour
 {
     Rigidbody rb;
    
     public bool BullColl = false;
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
 
 
     void OnCollisionEnter(Collision collision)
     {
 
         
         BullColl = true;
         Debug.Log(BullColl);
         Destroy(gameObject);
 
     }
     
     
 }



I hope this makes it easier to understand, as before it was a huge mess. Thanks to rh_galaxy for the advice of cleaning this code up

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rh_galaxy · Sep 30, 2020 at 07:30 PM 0
Share

$$anonymous$$aybe you run Start() of your BulletDeleteSytem before object "Shrapne1" is created? Set a breakpoint here and see what info it gives you.

 delete = GameObject.Find("Shrapnel");

Also I would advise you to somehow merge your unnamed first script with the PlayScript1-script, since they are identical in function.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by N-8-D-e-v · Sep 13, 2020 at 07:42 PM

First off, BullColl is never being changed, so that could be your problem. Second, does your gameobject with the script attached have a particle system component attached?

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SpeckledGecko · Sep 14, 2020 at 06:49 PM 0
Share

BullColl is being changed in a separate bullet collision script that I have attached to the post above. That's my bad for not including it in the post and explaining in more detail what I'm doing. When the bullet is shot(The bullet is a separate object), it clones a particle effect with the play script attached in the same position as the bullet(Then its supposed to transform the position of the bullet with the bullet but it just doesn't )

avatar image N-8-D-e-v SpeckledGecko · Sep 28, 2020 at 10:56 PM 0
Share

would you $$anonymous$$d recording a video or something? Your code is kind of hard to read and make sense of

avatar image SpeckledGecko N-8-D-e-v · Sep 30, 2020 at 02:53 PM 0
Share

Can I send you images of the project files with relevant things highlighted?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

143 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Finding Particle Information Upon Collision 2 Answers

Particles colliding/triggering Particles. Is it possible? 2 Answers

How to keep particles moving past an obstacle after they have collided with it? 3 Answers

Fill a Cube with Smoke Particle System 0 Answers

How do i change the position of my particle system 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges