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Question by MonkeyKk · Dec 13, 2016 at 02:08 AM · particlesystem

How to set ParticleSystem.startRotation3D by code?

I try two ways to set ParticleSystem.startRotation3D in code

  1. [ParticleSystem].startRotation3D=new Vector3(45,0,0);

  2. [PartcileSystem.Particle].rotation3D=new Vector3(45,0,0);

Unless I tick the checkbox "3D Start Rotation" in inspector manually , they didn't work! But how can i set "3D Start Rotation" to true by code in Unity5.4.0?I can't seem to find anything in the API for this.

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Answer by Rodolfo-Rubens · May 06, 2017 at 02:18 AM

To modify modules from a particle now you need to create a reference of the module:

var main = particleSystem.main;
main.startRotation3D = true;

The values of the start rotation are separated like startRotationX, startRotationY, startRotationZ, you can modify them the same way above.

var main = particleSystem.main;
main.startRotationX = 45;
main.startRotationY = 0;
main.startRotationZ = 0;

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