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Question by omaglana · Aug 15, 2018 at 10:17 AM · velocityforceangle

Convert x y axis velocity to angle and speed

Hello, I wonder if is there a way to convert the x and y force to speed and angle. By looking at my code you could say that the longer you hold the button, the futher the object would jump from its starting position. I want to make the code work the same but using angle and velocity. If you have other ways around or ideas that would be also good.

  void Update () {
             if (Input.GetMouseButton(0) && player_rb.velocity.y == 0)
             {
                 onGround = true;
                 jumpup += upwardMultiplier * Time.deltaTime * 2.1f;
                 jumpside += sidewardMultiplier * Time.deltaTime * 2f;
                 if (jumpup >= 15.0f)
                 {
                     onGround = true;
                     Jump();
                 }
             }
     }
 
 
   void Jump()
     {
         if (onGround)
         {
             player_rb.velocity = new Vector2(jumpside, jumpup);
             jumpup = jumpside = 0;
             onGround = false;
         }
     }
 


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Answer by MT369MT · Aug 15, 2018 at 03:58 PM

Hi, to convert a Vector to a Speed and Angle you could use this:

   Speed = VelocityVector.magnitude;
   Angle = Vector2.Angle(Vector2.right, VelocityVector);
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