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Question by Exiverse · Jul 27, 2017 at 09:08 PM · unity 2dcollision detectioncollision2d

Problem with OnCollisionEnter

Hi! I`m trying to catch the moment when my enemy prefab get attached on a fence (tag = "Colisiones"), with a Box Collider 2D. My Enemy has a collider too (circle collider 2d) and a rigid body 2d, so the code it`s on his script

 void OnCollisionEnter(Collision col) {
         if (col.gameObject.tag == "Colisiones") {
             onCol = true;
         }

There are the options of my Enemy Rigidbody:

alt text

Do you see anything? Thanks!!

captura-de-pantalla-2017-07-27-225802.png (20.0 kB)
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avatar image FortisVenaliter · Jul 27, 2017 at 09:13 PM 0
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What exactly is the problem?

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Answer by Nullmind · Jul 27, 2017 at 10:17 PM

You have checked "Is Trigger" on your enemy collider, do you?

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avatar image Exiverse · Jul 28, 2017 at 08:41 AM 0
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No no, becouse i want to my enemy hits the fence, not through it. I forgot to say that this code is only a test to comprobe the method OnCollisionEnter. The problem is that this parameter "onCol" (false at the beggining of the class) dont change to "true" when the enemy hits the collider of the fence.

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Answer by Exiverse · Jul 28, 2017 at 01:53 PM

I forgot to say that this code is only a test to comprobe the method OnCollisionEnter. The problem is that this parameter "onCol" (false at the beggining of the class) dont change to "true" when the enemy hits the collider of the fence.

Can you guys know what's the problem?

Oh, and the colliders dont have checked "Is trigger"

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