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Question by alexisnotonffire · Oct 03, 2020 at 12:00 PM · scripting problemuiinitialization

Why is GetComponent returning null when trying to fetch a script from a GameObject?

I have a problem where an object - the Trader dialog - is returning null when I call GetComponent(); on it and I can't work out why. The only thing I could find is that the Start method of the dialog is called after GetComponent, however I changed the Execution Order to ensure it was called before and this did not resolve. I also can't see what would make it behave differently to the other three.

I'm unsure where else to go with trouble shooting this and would appreciate input either on how I can resolve my issue or on better ways to implement this solution. If the code below isn't enough I can share specific parts or provide the repo via GitHub.

A brief overview of the organisation is that in my scene I have a manager object (Farm) and multiple UI dialogs (UIDialog) that are variants of a prefab. The Farm script initialises the values to apply to the dialogs in its Awake function and then applies them to the dialogs in the Start function.

Farm.cs

 public class Farm : MonoBehaviour
 {
     Ledger ledger;
     Trader trader;
     int turnCount;
     void Awake()
     {
         this.ledger = new Ledger();
         this.trader = new Trader(ledger);
     }
     GameObject InitDialog(string name, IButtonLister buttonLister)
     {
         GameObject dialogObj = GameObject.Find(name);
         if (dialogObj == null)
         {
             Debug.LogError("missing dialog: " + name);
             return null;
         }
         UIDialog dialog = dialogObj.GetComponent<UIDialog>();
         if (dialog == null)
         {
             print(name + ": where's the dialog????");
         } else if (buttonLister != null && buttonLister.Buttons != null)
         {
             dialog.buttonLister = buttonLister;
         }
         dialog.HidePanel();
         return dialogObj;
     }
     void Start()
     {
         GameObject tcObject = GameObject.Find("GameInfo/TurnCount/Text");
         turnCount = tcObject.GetComponent<Text>();
 
         InitDialog("Trader", trader);
         InitDialog("Ledger", ledger);
         InitDialog("Field", null);
         InitDialog("Turn", null);
     }
 }

Trader.cs

 public class Trader : IButtonLister
 {
     List<Contract> availableContracts = new List<Contract>();
     public List<IButton> Buttons { get { return availableContracts.Cast<IButton>().ToList(); } }
     Ledger ledger;
     public Trader(Ledger ledger)
     {
         this.ledger = ledger;
         RefreshContracts();
     }
 }

UIDialog.cs

 public class UIDialog : MonoBehaviour
 {
     public GameObject pfButton;
     public GameObject list;
     public GameObject closeButton;
     public Text closeText;
     public Text title;
     public IButtonLister buttonLister {get; set;}
     void Awake()
     {
         var button = transform.Find("Panel/CloseButton").GetComponent<Button>();
         button.onClick.AddListener(() => HidePanel());
     }
     public void HidePanel()
     {
         gameObject.SetActive(false);
     }
     public void ShowPanel()
     {
         if (buttonLister != null)
         {
             SetButtons(buttonLister.Buttons);
         }
         gameObject.SetActive(true);
     }
     public void SetButtons(List<IButton> lib)
     {
         if (lib == null) { return; }
         foreach (Transform child in list.transform)
         {
             Destroy(child.gameObject);
         }
         foreach (IButton button in lib)
         {
             GameObject b = Instantiate(pfButton);
             Text t = b.transform.Find("Text").GetComponent<Text>();
             t.text = button.Name;
             if (button.Desc != null && button.Desc != "")
             {
                 t.text += "\n" + button.Desc;
             }
 
             Button cButton = b.GetComponent<Button>();
             cButton.onClick.AddListener(() => button.OnClick());
             cButton.onClick.AddListener(() => HidePanel());
           
             b.transform.SetParent(list.transform);
         }
     }
 }
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Best Answer

Answer by alexisnotonffire · Oct 03, 2020 at 12:13 PM

The issue was that I had two objects named Trader and wasn't specifying the hierarchy in Find.

The correct call should have been GameObject.Find("/Trader").

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