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Question by Bgriley2 · Nov 11, 2012 at 09:37 PM · errorannoying

m_TransformInfo.localAABB.IsValid()!!!!!???????

I was working on my mmorpg project, I had finally gotten to a good point, then I edited a script. It should have worked, but still, it had errors. So, since it was not important anyway, I undid what I wrote and saved, then still had about 20 different errors saying somewhat the same thing. All of the errors started with m_TransformInfo.worldAABB.IsValid() or !IsFinite(outDistanceForSort) the line under all of them said, "UnityEditor.DockArea:OnGUI() PLEASE HELP! I just got to an AWESOME point in my game developing, which worked for a couple hours, and then these errors piled up on me... THIS IS SO ANNOYING!

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Answer by Bgriley2 · Nov 17, 2012 at 10:25 PM

I just deleted everything in the scene. It worked for some reason :D

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Answer by Graham-Dunnett · Nov 11, 2012 at 09:40 PM

Probably related to: http://answers.unity3d.com/questions/11016/what-does-slot-getlocalaabbisvalid-mean.html

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avatar image Bgriley2 · Nov 11, 2012 at 09:45 PM 0
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I think it might be. I'll check it out. Thanks for the help, even if it doesn't help.

avatar image Bgriley2 · Nov 11, 2012 at 10:21 PM 0
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Okay, I checked it out, and what you're talking about is particle systems. I deleted all of the particle systems in my game and still have this issue.

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Answer by Bgriley2 · Nov 14, 2012 at 01:53 AM

I found that the errors weren't attached to any object itself, or script. It was only the Unity editor. Whenever I clicked on anything, or even slightly moved my cursor, the errors piled up.

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