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m_TransformInfo.localAABB.IsValid()!!!!!???????
I was working on my mmorpg project, I had finally gotten to a good point, then I edited a script. It should have worked, but still, it had errors. So, since it was not important anyway, I undid what I wrote and saved, then still had about 20 different errors saying somewhat the same thing. All of the errors started with m_TransformInfo.worldAABB.IsValid() or !IsFinite(outDistanceForSort) the line under all of them said, "UnityEditor.DockArea:OnGUI() PLEASE HELP! I just got to an AWESOME point in my game developing, which worked for a couple hours, and then these errors piled up on me... THIS IS SO ANNOYING!
Answer by Bgriley2 · Nov 17, 2012 at 10:25 PM
I just deleted everything in the scene. It worked for some reason :D
Answer by Graham-Dunnett · Nov 11, 2012 at 09:40 PM
Probably related to: http://answers.unity3d.com/questions/11016/what-does-slot-getlocalaabbisvalid-mean.html
I think it might be. I'll check it out. Thanks for the help, even if it doesn't help.
Okay, I checked it out, and what you're talking about is particle systems. I deleted all of the particle systems in my game and still have this issue.
Answer by Bgriley2 · Nov 14, 2012 at 01:53 AM
I found that the errors weren't attached to any object itself, or script. It was only the Unity editor. Whenever I clicked on anything, or even slightly moved my cursor, the errors piled up.