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Question by Hunte060708 · Jun 06, 2018 at 08:31 PM · camerascripting problemraycastscript.animator controller

Animation not working when Camera is attached to script

Hello, maybe someone of you has an idea where my problem is. I have an character with an animationcontroller that is triggering the animation "shooting" when i hit the button "fire". This is working. But now i added a new function to the "playershooting"-Script that it creates an raycast and if it hits an enemy than the enemy gets damage. Also this works fine, but since i added this new function, the animations does not trigger anymore. i can reproduce this: if i comment out the function where i get the camera in Start() then the animation works. This is my playershooting-Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerShootController : MonoBehaviour {
 
     public Camera playerCam;
     public GameObject bulletHolePrefab;
     private Animator animator;
 
     void Start () {
         animator = GetComponent<Animator> ();
         playerCam = transform.Find("PlayerCamera").GetComponent<Camera>();
     }
 
     // Update is called once per frame
     void Update () {
         if (Input.GetAxis ("Fire1") != 0) {
             Debug.Log ("Fire1 pressed");
             animator.SetBool ("isShooting", true);
             shoot();
         }
         animator.SetBool ("isShooting", false);
     }
 
     void shoot () {
         Ray ray = playerCam.ViewportPointToRay (new Vector3 (0.5F, 0.5F, 0));
         RaycastHit hit;
         if (Physics.Raycast (ray, out hit)) {
             Debug.Log ("Hit: " + hit.transform.gameObject.name);
             if (hit.transform.tag == "Enemy") {
                 var newBulletHole = Instantiate (bulletHolePrefab, hit.point, Quaternion.identity);
                 newBulletHole.transform.parent = hit.transform;
                 hit.transform.gameObject.SendMessage ("getDamage", 10);
             }
         }
     }
 }
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