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Question by chookn · Dec 23, 2020 at 01:55 AM · shadershaderswaterwater effects

Scale voronoi cells along specific axis in a shader graph,,Scale voronoi cells across specific axis in shader graphs

Hey y'all, I'm trying to make an anime-esque water/river effect with a shader graph. So far, I've started with a simple Voronoi texture that scrolls; however, I want the cells stretched out height-wise. Any idea on how to scale the cells specifically along an axis like that? Also, I'm very new to shader graphs so any tips on cleaning up my graphs (like a way around all the one-minus shaders) would be highly appreciated.alt text

I've created a style I kind of like in Blender already and would love to do something to that effect in Unity, but as far as I know, there isn't a way to import it, animation and all, into Unity. If you know otherwise, please let me know!! alt text Thank you so much!!

screen-shot-2020-12-22-at-54408-pm.png (224.1 kB)
screen-shot-2020-12-22-at-52005-pm.png (107.2 kB)
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Answer by Cloon2 · Jul 12, 2021 at 09:52 PM

@chookn You can stretch and move a UV by running it through a Tiling and Offset node. Hope this helps!

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