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Question by Nerizzo · Jan 03, 2020 at 11:47 PM · scripting problemrenderingpost processingpost-process-effectdepth of field

Modify values on VolumeProfile URP.

We are building a project where we need to modify the values of DepthOfField within VolumeProfile through script on runtime using the new URP (Universal Render Pipeline). So far we've been unsuccessfull. Is there a way to modify the value at all or is it not yet implemented. We searched for similar questions but there's not a lot out there. We would appreciate any help given to solve this matter!

Thanks in advance!

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Answer by makled · Oct 22, 2020 at 12:15 AM

This was quite difficult for me as well. I managed to do this by doing the following: This was quite difficult for me as well. I managed to do this by doing the following:

     using UnityEngine;
     using UnityEngine.Rendering;
     using UnityEngine.Rendering.Universal;
     
     public class SomeClass: MonoBehaviour
     {
         //Here assign the volume game object. You could also use GetComponent
         public Volume volume;
        
         private DepthOfField depthOfField = null;
     
     public void Start()
         {
             
             volume.profile.TryGet<DepthOfField>(out depthOfField);
     
         }
     
     public void AccessFocalLength()
         {
             Debug.Log(depthOfField.focalLength.value);
         }
     }
 
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