Why do GL lines not show in build mode
Hello -
I have a script that draws a bounding box using GL. This works fine in the editor, but when I build the app, I am not seeing the lines. I draw the lines in OnPostRender() using code like this:
void OnPostRender()
{
GL.Begin(GL.LINES);
material.SetPass(0);
GL.Color(Color.white);
GL.Vertex(...);
GL.Vertex(...);
...
GL.End();
}
Can anybody tell me what I seem to be overlooking? Thanks very much.
Comment
Answer by rccohn · Nov 06, 2020 at 09:34 PM
Hello again -
Found the answer thanks to a helpful blog:
https://forum.unity.com/threads/lines-shows-in-editor-mode-but-not-when-game-is-running.335981/
The script needs to be attached to the camera. I wasn't doing that.
Oh, well ... Live and learn!
Thanks.