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Question by tiggy02 · Jun 26, 2019 at 07:58 PM · physicspixelpixel artline rendererlines

Drawing Pixelated Lines

How would you go about pixelated lines like these:
https://drive.google.com/open?id=1u7t044JTbAjdJMOMGC7b-xcV1XydAHo8
https://drive.google.com/open?id=1hP49CFbftby5cDBpULOWtKahqt4X6Dx3

Regular line renderers don't seem to work for this as they don't draw pixel perfect lines.
I could use many blank sprites then use Bresenham's line algorithm to fill the line in, but that would be HORRIBLY optimized. I plan to have hundreds of these lines at once so using many sprites would not be possible.
I'm not an expert in shaders so would they be necessary for this?

Thanks in advance.

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