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Question by Paul Bonneville · Jun 18, 2014 at 07:46 PM · iphoneipadantialiasing

Antialiasing on iOS with Scaleform

All of a sudden, my app stopped antialiasing on iOS, both iPhone and iPad. I have not run the Unity project in a month or so and just recently updated Unity to version 4.5.1f3. I am also using the Scaleform plugin, which has caused some funky issues in the past. Everything had been running fine up until now. The only thing that has changed in this project is Unity itself.

I am using Forward rendering and have tried adjusting the antialiasing amount (2x, 4x, 8x). I have also tried adjusting Player Settings > Other Settings > Target Resolution and Graphics Level but none of the settings are working anymore. I also tried swapping between static and dynamic batching to see if that was doing anything, but that did not work either. As I mentioned, AA has been fine up until now.

Has something changed in this latest version of Unity that could affect antialiasing on iOS?

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avatar image Paul Bonneville · Jul 02, 2014 at 05:58 PM 0
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Has anyone had issues with AA on iOS? I have no errors and no clues on how to even start trying to solve this issue. Any thoughts on an approach to debugging this issue would be awesome. I've even tried dropping back to the last version of Unity but I am still having the problem...

avatar image iknikitin · Oct 14, 2015 at 09:53 AM 0
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Have the same issue!! Did you find a solution?

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