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Question by LeSph4x · Dec 14, 2016 at 08:29 PM · webglerror-message

What are 'Uncaught abort(x)' errors on WebGL.

So, I have been working on a WebGL game for several months and I had this kind of error messages on several occasions.

I managed to fix the issue most of the time, for example by removing try catch blocks in my code.

But in the end, I don't understand several things about these errors:

Can they happen because of a mistake in my code? Or are they only related to using something that doesn't work in WebGL?

There is an error code (ie: abort(84), abort(-1) ), what does this code means and is there some kind of documentation on it?

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Answer by elenzil · Dec 14, 2016 at 11:09 PM

the top google result for "webgl abort" is a unity forums post which suggests:

  • turning off code stripping

  • filing a bug w/ a specific repro to unity

  • updating your version of unity

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avatar image LeSph4x · Dec 17, 2016 at 11:12 AM 0
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Hi, thank you for your help :)

Indeed I have seen several forum posts suggesting some of these as well as making sure you are not using threads and not using 'try ... catch' in your code.

I have already fixed this error several times in my project.

What I am looking for is a more general explanation on what this error means and if the error code ( -1, 84, ...) can be useful for debugging.

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