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Question by Just_Jim_98 · Aug 09, 2019 at 01:49 PM · lightingrendererpipelinefogvolumetric

Unwanted HDRP Volumetric lighting has grainy effect based on distance

So what the title says really, ill add some screenshots to show you what i mean. I've setup Volumetric fog and lights in my scene, for example i have a directional light shining down into a hole in my cave, and so volumetric lights, god rays , are being produced which is what i want, however getting a weird issue where when im close to the rays the resolution of the them is perfect, but when im about 5+ units away the rays become grainy/pix elated. its even worse when you move around the scene. It does get worse the further away you get. i have tried fiddling with the lighting & volume settings such as increase the volume fog distance ect with no luck. Hopefully im just missing something simple.

Any help appreciated :)

Grainy effect happens more when moving: https://gph.is/g/4wgryeD

Close up (how i want it to look): alt text

5+ units away (becomes grainy): alt text

good.png (230.9 kB)
grainy.png (49.3 kB)
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Answer by Sidremus · Oct 13, 2020 at 11:42 AM

Hey @Just_Jim_98 Any Update on this?

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